The path to revenue seems evident for companies that will make Metaverse headsets or sell content. Most of that will target “the end user,” the people who buy mobile devices, watches, tablets, and other e-gear. No doubt “bazillions” of dollars will be spent.
But the corporate market will have huge potential as well. Not that everyone will someday be sitting back in office cubes, then with a headset on all day. That doesn’t make sense. But the one part of the corporate world where metaverse concepts make immediate sense will be in the IT department.
Continue reading